![]() You should always be on the lookout for workbenches. The only way to upgrade your weapons in The Last of Us Part II is with a workbench, and there are only 25 of them throughout the game. Even if you explore everywhere, though, there are never enough materials to make the game easy, and you can only carry so much at one time. In most cases, materials are scattered on store shelves and desks adjacent to the main story path. Thankfully, you don’t need to go too far off the beaten path. If running around and spamming triangle isn’t working for you, there’s an option to automatically pick up items in the settings. Your ammo, crafting supplies, and upgrade materials all come from pickups. Put simply, if you don’t explore at least a little and pick up items here and there, you won’t survive. Resources are limited, and the tug of war between items you need and the resources you have is constant. You can define The Last of Us Part II in multiple ways, but at its core, it’s a survival horror game. Still, if you’re struggling with a particular enemy encounter, tall grass can save the day. In fact, abusing the tall grass can actually make combat encounters feel stale because it’s always a viable stealth option. Even when an enemy should see you, if you’re prone in tall grass, they probably won’t. There’s one area where they’re not so smart, though: Tall grass. is smart, and you can use that to your advantage. As long as you’re careful about when you poke your head out of cover, though, you should be fine.Īs mentioned, the human A.I. ![]() There are some cases where human enemies, in particular, will look toward where the projectile came from. However, if you throw a Molotov or smoke bomb far away from you, that’s the source of the noise, and that’s where enemies will investigate. If you fire your gun, the noise is, well, right between your hands, so enemies will discover you right away. Consider where the source of the noise is. If you’re having a hard time getting an enemy alone, generate some noise to create a distraction, allowing you to reposition in a more opportune area.īe careful with how you generate noise, though. Like the first game, your default approach should be stealth when you stumble upon a group of enemies in The Last of Us Part II. Be patient and wait for individual enemies to move away from the group before taking them down. This technique works best when you’re trapped in a large area with a lot of enemies and limited cover. Then, you can run in while they’re staggered for the kill. If you have a throwable melee weapon - a bottle or brick - you can throw it at a nearby enemy to briefly stun them. There’s an exception to this rule, however. in The Last of Us Part II is smart, and enemies will continue to shoot, hit, and eventually kill you long before you can ever swing your blade. Maybe it’s because melee is such a strong focus of the game, but there’s an overwhelming urge to shoot a few bullets at an enemy, then run in for the kill with Ellie’s switchblade. Never, never runs toward enemies, though. If you run away when you’re overwhelmed, you’re playing The Last of Us Part II correctly. Although this second entry doesn’t explain running as clearly as the first, escaping combat encounters into cover is a strategy the game wants you to utilize. In fact, there are multiple points in the game where you’re forced to run away from a growing group of enemies. Run away, not toward Naughty DogĮllie plays a lot differently than Joel does, and you should use that your advantage. The game is difficult enough outside of gameplay, so there’s no reason to sour the experience beyond that. Mess around with the accessibility options. The Last of Us Part II has a story to tell, and the game wants all players to experience it, even if they’re not great at stealth or puzzles. There are no trophies or in-game accolades for playing on a higher difficulty, and you aren’t punished for enabling any of the accessibility features. More importantly, though, you can change the accessibility options at any time. There are some preset difficulty options, of course, and you can lower the difficulty at any time. For example, if it’s difficult to hold down R2 while drawing your bow back, you can change the controls so you only need to tap R2 to draw the bow back. You can even remap and change how the controls work. If you want or need to, you can play the game almost entirely on rails, with options like auto-pickup for items and the ability to skip puzzles. It’s been beaten into the ground at this point, but The Last of Us Part II is, by far, one of the most accessible games ever released (even more so than Star Wars Jedi: Fallen Order). The Last of Us Part II review: A dark masterpiece.The Last of Us Part II: Where to find every weapon. ![]()
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