![]() ![]() The idea is to slow huge zones with w (don't light on fire) then do huge stuns and combustion entire teams. However I will still give the build I used in bronze-masters with an 80% win rate. AA build is a newer build which rips through camps and waves as early as level 4, in team fights he gives up a bit of utility to have a bit more melee damage.Īs a main tank, he is not meta. Against ranged q build immortal coil allows you to poke and back off healing back the damage you might have taken in a trade.Ĭombustion build (Not Meta) īlaze in the meta is a solo laner with huge zone control, great CC and bunker to counter many setups in the meta. AA to increase your attack speed and use runetap to win trades. Pop ghouls early into fights using their damage at the start and keep your health topped off. Use icebound fortitude to survive burst and CC. Root huge groups with level 1 quest, then root again with level 16 e talent. The goal of this build is to have high root duration. But people who are using him as a counter usually go in the solo lane and play him as a bruiser. Solo vs ranged (qbuild) Īrthas is not really considered a meta tank and is only used as a Counterpick tank against heavy frontline auto attackers like Illidan, twinblades, butcher, ect. Beetlebuild is pretty fun as a bruiser build, but is not recommended as a standard tank anymore. Shield build is especially good against damage over time abilities because of how his level 7 shield talent will lower the cooldown of your shield. He is a strong counterpick into high spell damage teams. Standard Meta (recommended)Īnub is a high CC tank with lower survivability than other tanks. If I am missing one, shoot me an email build (Anti Mage) (Meta) If I build isn't mentioned here it doesn't mean it is bad, it just isn't used enough in the highest levels of play to be relevant. *All builds have situational changes even if I don't mention them. Otherwise I have video guides for 95% of the roster at /notparadox. If you would like more info I have full written guides for some of these heroes at /notparadox. Play the hero and it will tell you which talents to take in order to model off of that build. Click on one of the loadouts on the top (1/2/3) then the cog on the right and click paste. Go in game to quick match, the hero you want and click "Talents" Search for the hero (they are sorted by role, but you can also press CTRL+ F and type them in) I made this with a specific criteria: Competitive builds (meta), Builds I recommend, then if neither of those exist I give the highest winrate build from. Otherwise, stick with Deafening Blast.Because of the new build sharing system I found it is relatively easy to copy/import builds. This is usually against Murky, Diablo, Stitches, or anyone that can put you in a very bad spot that you need to get out of instantly. You will destroy minion waves with a single W, you will destroy buildings faster, and best of not all, you will increase damage done to enemy heroes while slowing them at the same time!įinal Tier - It's either going to be Deafening Blast or Bolt of the Storm here, depending if you need to get out of a sticky situation fast. ![]() Tier 6 - Cold Embrace is kind of the bread and butter of this build. ![]() You essentially become a Tychus in this sense, except you don't have to constantly be up in someones face to slow them, nor have to wait on cooldowns as your Auto Attack applies the slow as well. Tier 5 - As stated previously, Overwhelming Affliction works wonders when paired with Paralysis. Heroic Tier - Wailing Arrow is by far the best of the two heroics. Might not be as needed if you have a Li Li on your team, but still is very viable. You won't have to back as much due to being low health, and healers in team fights wont have to worry about keeping you topped off as much. Tier 3 - Life Drain is going to be your sustain. It is a game changer late game, so is a must choose for me. What it does is synergize with Overwhelming Affliction. Tier 2 - Paralysis won't help you early game except for being able to micro easier, and guarantees you will not take any damage from Siege Giant camps. It will synergize best with the other talents you will be choosing. Tier 1 - Lost Soul doesn't seem like much at all, but it eventually adds up, especially being able to get a second one out during a team fight 2 seconds earlier. ![]()
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